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Display industry Competing displays include the Cathode ray tube, OLED, AMLCD, DLP, SED-tv and field emission flat panel displays. The main advantage of plasma display technology is that a very wide screen can be produced using extremely thin materials. Since each pixel is lit individually, the image is very bright and looks good from almost every angle. Because many plasma displays still have a lower resolution the image quality is often not quite up to the standards of good LCD displays or cathode ray tube sets, but it certainly meets most people's expectations. Also, most cheaper consumer displays appear to have an insufficient color depth - a moving dithering pattern may be easily noticible for a discerning viewer over flat areas or smooth gradients; expensive high-res panels are much better at managing the problem. Value TFT screens and most 38 cm (~15 in.) sized LCDs usually fail to include a digital signal compatible DVI interface, thus their future proofing may be limited. The upper end of 43 cm (~17 in.) or 48 cm (~19 in.) gamer and office TFT screens may have dual analog-VGA and DVI sockets; almost all professional screens have DVI and pivot mode for letter-mode display. However, the use of a DVI video signal does not automatically guarantee better image quality: a good video card RAMDAC and properly shielded analogue VGA cable may produce a better display than a bad video card and DVI. Vertical Alignment (VA) IPS The layout of the circuit is very similar to the one used in DRAM computer memory but rather than being built using silicon wafers, the whole structure needs to be created on glass. Many of the processing techniques used in creating circuits on silicon require temperatures in excess of the melting point of glass. The silicon substrate of normal semiconductors is grown from liquid silicon to produce a large single crystal with excellent properties for transistors. The silicon layer for TFT LCDs is deposited from Silane gas to produce an amorphic or polycrystalline silicon layer which is far less suitable for producing high grade transistors. During the 1970s and early 1980s, LCD technology was not yet mature. However, during the early 80's timeframe, a tabletop video game called Popeye was made with a color LCD, a device with technology ahead of it's time. Technologies used for portable devices made prior to the 1990s to use color graphics include tabletop video games that use Vacuum fluorescent displays and also, before modern laptop computers that used color graphics, the so-called luggable computer, Commodore SX-64 used color graphics on a mini-CRT. The Commodore SX-64 was however bulky hence the aforementioned term luggable. Analysts predicted that MVA would corner the mainstream market, but instead, TN has risen to dominance. A contributing factor was the higher cost of MVA, along with its slower pixel response (which rises dramatically for small changes in brightness).

Passive-matrix and active-matrix Quality control Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color.

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Contrast ratio indicates the difference between the brightest part of a picture and the darkest part of a picture, measured in discrete steps, at any given moment. The implication is that a higher contrast ratio means more picture detail. Contrast ratios for plasma displays are often advertised as high as 5000:1. On the surface, this is a great thing. In reality, there are no standardized tests for contrast ratio, meaning each manufacturer can publish virtually any number that they like. To illustrate, some manufacturers will measure contrast with the front glass removed, which accounts for some of the wild claims regarding their advertised ratios. For reference, the page you're reading now (on a computer monitor) is actually about 50:1. A printed page is about 80:1. A really good print at a movie theater will be about 500:1 History A liquid crystal display (LCD) is a thin, flat display device made up of any number of color or monochrome pixels arrayed in front of a light source or reflector. It is prized by engineers because it uses very small amounts of electric power, and is therefore suitable for use in battery-powered electronic devices. * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). A computer display, monitor or screen is a computer peripheral device capable of showing characters and/or still or moving images generated by a computer and processed by a graphics card. Monitors generally conform to one or more display standards. Sometimes the name "display" suits better than the word "monitor", as the latter term can also ambiguously refer to a "machine-level debugger" or to a "thread synchronization mechanism". Some people also refer to computer displays as "heads", especially when talking about multiple displays connected to a single physical computer. Once an essential component of a computer terminal, computer displays have long since become standardized peripherals in their own right. Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA). Until quite recently (c. 2004) the superior brightness and viewing angle of color plasma panels, when compared to LCD, made them one of the most popular forms of display for HDTV. However since that time improvements in LCD technology have closed the gap dramatically. The much lower weight, price and power consumption of LCDs have seen them make large inroads into the former plasma market. Sony now only sell a very limited range of Plasma screens and appear set to quit this market altogether.

Main article: Color LCD Techniques for color graphics * LCDs have longer response time than their plasma and CRT counterparts, creating ghosting and mixing when images rapidly change; this caveat however is continually improving as the technology progresses. Kent Displays, [1], has also developed a "no power" display that uses Polymer Stabilized Cholesteric Liquid Crystals(ChLCD). The major drawback to the ChLCD display is slow refresh rate, especially with low temperatures. History

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