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1963: The first major English language publication on the subject "Molecular Structure and Properties of Liquid Crystals", by Dr. George W. Gray. A general purpose alphanumeric LCD, with two lines of 16 characters. Types Analysts predicted that MVA would corner the mainstream market, but instead, TN has risen to dominance. A contributing factor was the higher cost of MVA, along with its slower pixel response (which rises dramatically for small changes in brightness).

1936: The Marconi Wireless Telegraph company patents the first practical application of the technology, "The Liquid Crystal Light valve". A diagram of the Pixel layout Normal Liquid Crystal Displays like those found in calculators have direct driven image elements – a voltage can be applied across one segment without interfering with other segments of the display. This is impractical for a large display with a large number of pixels since it would require millions of connections - top and bottom connections for each of red, green and blue of every pixel. To avoid this issue, the pixels are addressed in rows and columns which reduce the connection count from millions to thousands. If all the pixels in one row are driven with a positive voltage and all the pixels in one column are driven with a negative voltage, then the pixel at the intersection has the largest applied voltage and is switched. The problem with this solution is that all the pixels in the same column see a fraction of the applied voltage as do all the pixels in the same row, so although they are not switched completely, they do tend to darken. The solution to the problem is to supply each pixel with its own transistor switch which allows each pixel to be individually controlled. The low leakage current of the transistor also means that the voltage applied to the pixel does not leak away between refreshes to the display image. Each pixel is a small capacitor with a transparent ITO layer at the front, a transparent layer at the back and a layer of insulating liquid crystal between. Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. Plasma displays are bright (1000 lx or higher for the module), have a wide color gamut, and can be produced in fairly large sizes, up to 260 cm (102 inches) diagonally. They have a very high "dark-room" contrast, creating the "perfect black" desirable for watching movies. The display panel is only 6 cm (2 1/2 inches) thick, while the total thickness, including electronics, is less than 10 cm (4 inches). Plasma displays use as much power per square meter as a CRT or an AMLCD television; in 2004 the cost has come down to US$1900 or less for the popular 42 inch (107 cm) diagonal size, making it very attractive for home-theatre use. Real life measurements of plasma power consumption find it to be much less than that normally quoted by manufacturers. Nominal measuments indicate 150 Watts for a 50" screen. The lifetime of the latest generation of PDPs is estimated at 60,000 hours to half life when displaying video. Half life is the point where the picture has degraded to half of its original brightness, which is considered the end of the functional life of the display. So if you use it at an average of 2-1/2 hours a day, the PDP will last approximately 65 years.

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Competing displays include the Cathode ray tube, OLED, AMLCD, DLP, SED-tv and field emission flat panel displays. The main advantage of plasma display technology is that a very wide screen can be produced using extremely thin materials. Since each pixel is lit individually, the image is very bright and looks good from almost every angle. Because many plasma displays still have a lower resolution the image quality is often not quite up to the standards of good LCD displays or cathode ray tube sets, but it certainly meets most people's expectations. Also, most cheaper consumer displays appear to have an insufficient color depth - a moving dithering pattern may be easily noticible for a discerning viewer over flat areas or smooth gradients; expensive high-res panels are much better at managing the problem. Contrast ratio claims In 1969, the twisted nematic field effect in liquid crystals was discovered by James Fergason at Kent State University in the USA, and in 1971 his company ILIXCO (now LXD Incorporated) produced the first LCDs based on it, which soon superseded the poor-quality DSM types. To ionize the gas in a color panel, the plasma display's computer charges the electrodes that intersect at that cell thousands of times in a small fraction of a second, charging each cell in turn. When the intersecting electrodes are charged (with a voltage difference between them), an electric current flows through the gas in the cell. The current creates a rapid flow of charged particles, which stimulates the gas atoms to release ultraviolet photons.

Drawbacks Many LCDs are driven to darkness by an alternating current, which disrupts the twisting effect, and become faint or transparent when no current is applied. Vertical Alignment (VA) Transflective LCDs work as either transmissive or reflective LCDs, depending on the ambient light. They work reflectively when external light levels are high, and transmissively in darker environments via a low-power backlight. Main article: Color LCD

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