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A general purpose alphanumeric LCD, with two lines of 16 characters. Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. Active matrix technologies To save cost in the electronics, LCDs are often multiplexed. In a multiplexed display, electrodes on one side of the display are grouped and wired together, and each group gets its own voltage source. On the other side, the electrodes are also grouped, with each group getting a voltage sink. The groups are designed so each pixel has a unique, unshared combination of source and sink. The electronics, or the software driving the electronics then turns on sinks in sequence, and drives sources for the pixels of each sink.
Twisted Nematic (TN) Techniques for color graphics * While CRTs are capable of displaying multiple video resolutions without introducing artifacts, LCD displays usually produce only crisp images in their "native resolution" or even fractions of it. Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA).
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Passive-matrix and active-matrix Main article: Color LCD * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). Main article: Color LCD Raw LCD TFT panels are usually factory-sorted into three categories, with regard to the number of dead pixels, backlight evenness and general product quality. Additionally, there may be up to +/- 2ms maximum response time differences between individual panels that came off the same assembly line on the same day. The poorest-performing screens are then sold to no-name vendors or used in "value" TFT monitors (often marked with letter V behind the type number), the medium performers are incorporated in gamer-oriented or home office bound TFT displays (sometimes marked with the capital letter S), and the best screens are usually reserved for use in "professional" grade TFT monitors (usually marked with letter P or S after their type number). To save cost in the electronics, LCDs are often multiplexed. In a multiplexed display, electrodes on one side of the display are grouped and wired together, and each group gets its own voltage source. On the other side, the electrodes are also grouped, with each group getting a voltage sink. The groups are designed so each pixel has a unique, unshared combination of source and sink. The electronics, or the software driving the electronics then turns on sinks in sequence, and drives sources for the pixels of each sink.
The phosphors in a plasma display give off colored light when they are excited. Every pixel is made up of three separate subpixel cells, each with different colored phosphors. One subpixel has a red light phosphor, one subpixel has a green light phosphor and one subpixel has a blue light phosphor. These colors blend together to create the overall color of the pixel. By varying the pulses of current flowing through the different cells, the control system can increase or decrease the intensity of each subpixel color to create hundreds of different combinations of red, green and blue. In this way, the control system can produce colors across the entire visible spectrum. Plasma displays use the same phosphors as CRTs, accounting for the extremely accurate color reproduction. Pioneering work on liquid crystals was undertaken in the late 1960s by the UK's Radar Research Establishment at Malvern. The team at RRE supported ongoing work by George Gray and his team at the University of Hull who ultimately discovered the cyanobiphenyl liquid crystals (which had all of the correct stability and temperature properties for application in LCDs). MVA