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Types PVA Vertical Alignment displays are a form of LC displays in which the liquid crystal material naturally exists in a horizontal state removing the need for extra transistors (as in IPS). When no voltage is applied the liquid crystal cell, it remains perpendicular to the substrate creating a black display. When voltage is applied, the liquid crystal cells shift to a horizontal position, parallel to the substrate, allowing light to pass through and create a white display. VA liquid crystal displays provide some of the same advantages as IPS panels, particularly an improved viewing angle and improved black level.

Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA). Enlarge

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During the 1970s and early 1980s, LCD technology was not yet mature. However, during the early 80's timeframe, a tabletop video game called Popeye was made with a color LCD, a device with technology ahead of it's time. Technologies used for portable devices made prior to the 1990s to use color graphics include tabletop video games that use Vacuum fluorescent displays and also, before modern laptop computers that used color graphics, the so-called luggable computer, Commodore SX-64 used color graphics on a mini-CRT. The Commodore SX-64 was however bulky hence the aforementioned term luggable. Color displays IPS (In-Plane Switching) was developed by Hitachi in 1996 to improve on the poor viewing angles and color reproduction of TN panels. These improvements came at a loss of response time, which was initially on the order of 50ms. IPS panels were also extremely expensive. A diagram of the Pixel layout

Small monochrome displays such as those found in personal organizers, or older laptop screens have a passive-matrix structure employing supertwist nematic (STN) or double-layer STN (DSTN) technology (DSTN corrects a color-shifting problem with STN). Each row or column of the display has a single electrical circuit. The pixels are addressed one at a time by row and column addresses. This type of display is called a passive matrix because the pixel must retain its state between refreshes without the benefit of a steady electrical charge. As the number of pixels (and, correspondingly, columns and rows) increases, this type of display becomes increasingly less feasible. Very slow response times and poor contrast are typical of passive-matrix LCDs. Drawbacks The Plasma display panel was invented at the University of Illinois at Urbana-Champaign by Donald L. Bitzer and H. Gene Slottow in 1964 for the PLATO Computer System. The original monochrome (usually orange or green) panels enjoyed a surge of popularity in the early 1970s because the displays were rugged and needed neither memory nor refresh circuitry. There followed a long period of sales decline in the late 1970s as semiconductor memory made CRT displays incredibly cheap. Nonetheless, plasma's relatively large screen size and thin profile made the displays attractive for high-profile placement such as lobbies and stock exchanges. In 1983, IBM introduced a 19" orange on black monochrome display (model 3290 'information panel') which was able to show four simultaneous 3270 virtual machine (VM) terminal sessions. In 1992, Fujitsu introduced the world's first 21-inch full color display. It was a hybrid based on the plasma display created at the University of Illinois at Urbana-Champaign and NHK STRL, achieving superior brightness. Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. TN+Film

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