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Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. LCDs can be either transmissive or reflective, depending on the location of the light source. A transmissive LCD is illuminated from the back by a backlight and viewed from the opposite side (front). This type of LCD is used in applications requiring high luminance levels such as computer displays, televisions, personal digital assistants, and mobile phones. The illumination device used to illuminate the LCD in such a product usually consumes much more power than the LCD itself. When an electrical charge is applied to the electrodes, the molecules of the liquid crystal align themselves parallel to the electric field, thus limiting the rotation of entering light. If the liquid crystals are completely untwisted, light passing through them will be polarized perpendicular to the second filter, and thus be completely blocked. The pixel will appear unlit. By controlling the twist of the liquid crystals in each pixel, light can be allowed to pass though in varying amounts, correspondingly illuminating the pixel. Screen sizes have increased since the 21 inch display in 1992. The largest Plasma display in the world was shown at the CES (Consumer Electronics Show) in Las Vegas in 2006. It measured 103" and was made by Matsushita Electrical Industries (Panasonic). The Plasma display panel was invented at the University of Illinois at Urbana-Champaign by Donald L. Bitzer and H. Gene Slottow in 1964 for the PLATO Computer System. The original monochrome (usually orange or green) panels enjoyed a surge of popularity in the early 1970s because the displays were rugged and needed neither memory nor refresh circuitry. There followed a long period of sales decline in the late 1970s as semiconductor memory made CRT displays incredibly cheap. Nonetheless, plasma's relatively large screen size and thin profile made the displays attractive for high-profile placement such as lobbies and stock exchanges. In 1983, IBM introduced a 19" orange on black monochrome display (model 3290 'information panel') which was able to show four simultaneous 3270 virtual machine (VM) terminal sessions. In 1992, Fujitsu introduced the world's first 21-inch full color display. It was a hybrid based on the plasma display created at the University of Illinois at Urbana-Champaign and NHK STRL, achieving superior brightness. Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA).

Pioneering work on liquid crystals was undertaken in the late 1960s by the UK's Radar Research Establishment at Malvern. The team at RRE supported ongoing work by George Gray and his team at the University of Hull who ultimately discovered the cyanobiphenyl liquid crystals (which had all of the correct stability and temperature properties for application in LCDs). Main article: TFT LCD In color LCDs each individual pixel is divided into three cells, or subpixels, which are colored red, green, and blue, respectively, by additional filters. Each subpixel can be controlled independently to yield thousands or millions of possible colors for each pixel. Older CRT monitors employ a similar method for displaying color. Color components may be arrayed in various pixel geometries, depending on the monitor's usage. * LCD screens occasionally suffer from image persistence, which is similar to screen burn on CRT displays.

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* LCDs have longer response time than their plasma and CRT counterparts, creating ghosting and mixing when images rapidly change; this caveat however is continually improving as the technology progresses. Pioneering work on liquid crystals was undertaken in the late 1960s by the UK's Radar Research Establishment at Malvern. The team at RRE supported ongoing work by George Gray and his team at the University of Hull who ultimately discovered the cyanobiphenyl liquid crystals (which had all of the correct stability and temperature properties for application in LCDs). 1963: The first major English language publication on the subject "Molecular Structure and Properties of Liquid Crystals", by Dr. George W. Gray. 1936: The Marconi Wireless Telegraph company patents the first practical application of the technology, "The Liquid Crystal Light valve". Value TFT screens and most 38 cm (~15 in.) sized LCDs usually fail to include a digital signal compatible DVI interface, thus their future proofing may be limited. The upper end of 43 cm (~17 in.) or 48 cm (~19 in.) gamer and office TFT screens may have dual analog-VGA and DVI sockets; almost all professional screens have DVI and pivot mode for letter-mode display. However, the use of a DVI video signal does not automatically guarantee better image quality: a good video card RAMDAC and properly shielded analogue VGA cable may produce a better display than a bad video card and DVI.

A general purpose alphanumeric LCD, with two lines of 16 characters. To save cost in the electronics, LCDs are often multiplexed. In a multiplexed display, electrodes on one side of the display are grouped and wired together, and each group gets its own voltage source. On the other side, the electrodes are also grouped, with each group getting a voltage sink. The groups are designed so each pixel has a unique, unshared combination of source and sink. The electronics, or the software driving the electronics then turns on sinks in sequence, and drives sources for the pixels of each sink. A Color LCD is a descendant of the primative monochrome LCD. This kind of LCD can emulate almost any real-life image compared to a monochrome LCD.

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