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Contrast ratio indicates the difference between the brightest part of a picture and the darkest part of a picture, measured in discrete steps, at any given moment. The implication is that a higher contrast ratio means more picture detail. Contrast ratios for plasma displays are often advertised as high as 5000:1. On the surface, this is a great thing. In reality, there are no standardized tests for contrast ratio, meaning each manufacturer can publish virtually any number that they like. To illustrate, some manufacturers will measure contrast with the front glass removed, which accounts for some of the wild claims regarding their advertised ratios. For reference, the page you're reading now (on a computer monitor) is actually about 50:1. A printed page is about 80:1. A really good print at a movie theater will be about 500:1 Kent Displays, [1], has also developed a "no power" display that uses Polymer Stabilized Cholesteric Liquid Crystals(ChLCD). The major drawback to the ChLCD display is slow refresh rate, especially with low temperatures. Contrast ratio indicates the difference between the brightest part of a picture and the darkest part of a picture, measured in discrete steps, at any given moment. The implication is that a higher contrast ratio means more picture detail. Contrast ratios for plasma displays are often advertised as high as 5000:1. On the surface, this is a great thing. In reality, there are no standardized tests for contrast ratio, meaning each manufacturer can publish virtually any number that they like. To illustrate, some manufacturers will measure contrast with the front glass removed, which accounts for some of the wild claims regarding their advertised ratios. For reference, the page you're reading now (on a computer monitor) is actually about 50:1. A printed page is about 80:1. A really good print at a movie theater will be about 500:1
1904: Otto Lehmann publishes his major work "Liquid Crystals" Normal Liquid Crystal Displays like those found in calculators have direct driven image elements – a voltage can be applied across one segment without interfering with other segments of the display. This is impractical for a large display with a large number of pixels since it would require millions of connections - top and bottom connections for each of red, green and blue of every pixel. To avoid this issue, the pixels are addressed in rows and columns which reduce the connection count from millions to thousands. If all the pixels in one row are driven with a positive voltage and all the pixels in one column are driven with a negative voltage, then the pixel at the intersection has the largest applied voltage and is switched. The problem with this solution is that all the pixels in the same column see a fraction of the applied voltage as do all the pixels in the same row, so although they are not switched completely, they do tend to darken. The solution to the problem is to supply each pixel with its own transistor switch which allows each pixel to be individually controlled. The low leakage current of the transistor also means that the voltage applied to the pixel does not leak away between refreshes to the display image. Each pixel is a small capacitor with a transparent ITO layer at the front, a transparent layer at the back and a layer of insulating liquid crystal between.
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In a monochrome plasma panel, control circuitry charges the electrodes that cross paths at a cell, causing the plasma to ionize and emit photons between the electrodes. The ionizing state can be maintained by applying a low-level voltage between all the horizontal and vertical electrodes - even after the ionizing voltage is removed. To erase a cell all voltage is removed from a pair of electrodes. This type of panel has inherent memory and does not use phosphors. A small amount of nitrogen is added to the neon to increase hysteresis. Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. Twisted Nematic (TN) Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. The first operational LCD was based on the Dynamic Scattering Mode (DSM) and was introduced in 1968 by a group at RCA in the USA headed by George Heilmeier. Heilmeier founded Optel, which introduced a number of LCDs based on this technology.
During the 1970s and early 1980s, LCD technology was not yet mature. However, during the early 80's timeframe, a tabletop video game called Popeye was made with a color LCD, a device with technology ahead of it's time. Technologies used for portable devices made prior to the 1990s to use color graphics include tabletop video games that use Vacuum fluorescent displays and also, before modern laptop computers that used color graphics, the so-called luggable computer, Commodore SX-64 used color graphics on a mini-CRT. The Commodore SX-64 was however bulky hence the aforementioned term luggable. * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). The Plasma display panel was invented at the University of Illinois at Urbana-Champaign by Donald L. Bitzer and H. Gene Slottow in 1964 for the PLATO Computer System. The original monochrome (usually orange or green) panels enjoyed a surge of popularity in the early 1970s because the displays were rugged and needed neither memory nor refresh circuitry. There followed a long period of sales decline in the late 1970s as semiconductor memory made CRT displays incredibly cheap. Nonetheless, plasma's relatively large screen size and thin profile made the displays attractive for high-profile placement such as lobbies and stock exchanges. In 1983, IBM introduced a 19" orange on black monochrome display (model 3290 'information panel') which was able to show four simultaneous 3270 virtual machine (VM) terminal sessions. In 1992, Fujitsu introduced the world's first 21-inch full color display. It was a hybrid based on the plasma display created at the University of Illinois at Urbana-Champaign and NHK STRL, achieving superior brightness. Contrast ratio claims Many LCDs are driven to darkness by an alternating current, which disrupts the twisting effect, and become faint or transparent when no current is applied. In-Plane Switching (IPS)