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Twisted Nematic (TN) Vertical Alignment displays are a form of LC displays in which the liquid crystal material naturally exists in a horizontal state removing the need for extra transistors (as in IPS). When no voltage is applied the liquid crystal cell, it remains perpendicular to the substrate creating a black display. When voltage is applied, the liquid crystal cells shift to a horizontal position, parallel to the substrate, allowing light to pass through and create a white display. VA liquid crystal displays provide some of the same advantages as IPS panels, particularly an improved viewing angle and improved black level. With prices starting around US$2,000 and going all the way up past US$20,000 (as of 2004), these sets did not sell as quickly as older technologies like CRT. But as prices fall and technology advances, they have started to seriously compete against the CRT sets. Some 42" sets fell below $1,500 at major retailers like Best Buy and Costco during the 2005 Christmas season, and many of the retailers reported that plasma TVs were among the hottest selling items for that season. MVA (Multi-domain Vertical Alignment) was originally developed in 1998 by Fujitsu as a compromise between TN and IPS. It achieved fast pixel response (at the time), wide viewing angles, and high contrast at the cost of brightness and color reproduction.

Twisted Nematic (TN) * LCDs have longer response time than their plasma and CRT counterparts, creating ghosting and mixing when images rapidly change; this caveat however is continually improving as the technology progresses. IPS (In-Plane Switching) was developed by Hitachi in 1996 to improve on the poor viewing angles and color reproduction of TN panels. These improvements came at a loss of response time, which was initially on the order of 50ms. IPS panels were also extremely expensive. History Contrast ratio indicates the difference between the brightest part of a picture and the darkest part of a picture, measured in discrete steps, at any given moment. The implication is that a higher contrast ratio means more picture detail. Contrast ratios for plasma displays are often advertised as high as 5000:1. On the surface, this is a great thing. In reality, there are no standardized tests for contrast ratio, meaning each manufacturer can publish virtually any number that they like. To illustrate, some manufacturers will measure contrast with the front glass removed, which accounts for some of the wild claims regarding their advertised ratios. For reference, the page you're reading now (on a computer monitor) is actually about 50:1. A printed page is about 80:1. A really good print at a movie theater will be about 500:1

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Each pixel consists of a column of liquid crystal molecules suspended between two transparent electrodes, and two polarizing filters, the axes of polarity of which are perpendicular to each other. Without the liquid crystals between them, light passing through one would be blocked by the other. The liquid crystal twists the polarization of light entering one filter to allow it to pass through the other. * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). Screen sizes have increased since the 21 inch display in 1992. The largest Plasma display in the world was shown at the CES (Consumer Electronics Show) in Las Vegas in 2006. It measured 103" and was made by Matsushita Electrical Industries (Panasonic). Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color.

Reflective LCDs, often found in digital watches and calculators, are illuminated by external light reflected by a (sometimes) diffusing reflector behind the display. This type of LCD can produce darker 'blacks' than the transmissive type since light must pass through the liquid crystal layer twice and thus is attenuated twice, however because the reflected light is also attenuated twice in the translucent parts of the display image contrast is usually poorer than a transmissive display. The absence of a lamp significantly reduces power consumption, allowing for longer battery life in battery-powered devices; small reflective LCDs consume so little power that they can rely on a photovoltaic cell, as often found in pocket calculators.

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