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Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. History Kent Displays, [1], has also developed a "no power" display that uses Polymer Stabilized Cholesteric Liquid Crystals(ChLCD). The major drawback to the ChLCD display is slow refresh rate, especially with low temperatures. LCD panels are more likely to have defects than most ICs due to their larger size. In this example, a 12" SVGA LCD has 8 defects and a 6" wafer has only 3 defects. However, 134 of the 137 dies on the wafer will be acceptable, whereas rejection of the LCD panel would be a 0% yield. The standard is much higher now due to fierce competition between manufacturers and improved quality control. An SVGA LCD panel with 4 defective pixels is usually considered defective and customers can request an exchange for a new one. The location of defective pixels is also important. A display with only a few defective pixels may be unacceptable if the defective pixels are near each other. Manufacturers may also relax their replacement criteria when defective pixels are in the center of the viewing area.

To ionize the gas in a color panel, the plasma display's computer charges the electrodes that intersect at that cell thousands of times in a small fraction of a second, charging each cell in turn. When the intersecting electrodes are charged (with a voltage difference between them), an electric current flows through the gas in the cell. The current creates a rapid flow of charged particles, which stimulates the gas atoms to release ultraviolet photons. Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA). Types Active matrix technologies

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LCDs can be either transmissive or reflective, depending on the location of the light source. A transmissive LCD is illuminated from the back by a backlight and viewed from the opposite side (front). This type of LCD is used in applications requiring high luminance levels such as computer displays, televisions, personal digital assistants, and mobile phones. The illumination device used to illuminate the LCD in such a product usually consumes much more power than the LCD itself. Contrast ratio indicates the difference between the brightest part of a picture and the darkest part of a picture, measured in discrete steps, at any given moment. The implication is that a higher contrast ratio means more picture detail. Contrast ratios for plasma displays are often advertised as high as 5000:1. On the surface, this is a great thing. In reality, there are no standardized tests for contrast ratio, meaning each manufacturer can publish virtually any number that they like. To illustrate, some manufacturers will measure contrast with the front glass removed, which accounts for some of the wild claims regarding their advertised ratios. For reference, the page you're reading now (on a computer monitor) is actually about 50:1. A printed page is about 80:1. A really good print at a movie theater will be about 500:1 Main article: Color LCD A Color LCD is a descendant of the primative monochrome LCD. This kind of LCD can emulate almost any real-life image compared to a monochrome LCD. * Thin-film transistors and color filters * LCD screens occasionally suffer from image persistence, which is similar to screen burn on CRT displays. Normal Liquid Crystal Displays like those found in calculators have direct driven image elements – a voltage can be applied across one segment without interfering with other segments of the display. This is impractical for a large display with a large number of pixels since it would require millions of connections - top and bottom connections for each of red, green and blue of every pixel. To avoid this issue, the pixels are addressed in rows and columns which reduce the connection count from millions to thousands. If all the pixels in one row are driven with a positive voltage and all the pixels in one column are driven with a negative voltage, then the pixel at the intersection has the largest applied voltage and is switched. The problem with this solution is that all the pixels in the same column see a fraction of the applied voltage as do all the pixels in the same row, so although they are not switched completely, they do tend to darken. The solution to the problem is to supply each pixel with its own transistor switch which allows each pixel to be individually controlled. The low leakage current of the transistor also means that the voltage applied to the pixel does not leak away between refreshes to the display image. Each pixel is a small capacitor with a transparent ITO layer at the front, a transparent layer at the back and a layer of insulating liquid crystal between.

In 1969, the twisted nematic field effect in liquid crystals was discovered by James Fergason at Kent State University in the USA, and in 1971 his company ILIXCO (now LXD Incorporated) produced the first LCDs based on it, which soon superseded the poor-quality DSM types. History 1904: Otto Lehmann publishes his major work "Liquid Crystals" Drawbacks

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