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Important factors to consider when evaluating an LCD monitor include resolution, viewable size, response time (sync rate), matrix type (passive or active), viewing angle, color support, brightness and contrast ratio, aspect ratio, and input ports (e.g. DVI or VGA). Analysts predicted that MVA would corner the mainstream market, but instead, TN has risen to dominance. A contributing factor was the higher cost of MVA, along with its slower pixel response (which rises dramatically for small changes in brightness). Quality control Main article: TFT LCD Until quite recently (c. 2004) the superior brightness and viewing angle of color plasma panels, when compared to LCD, made them one of the most popular forms of display for HDTV. However since that time improvements in LCD technology have closed the gap dramatically. The much lower weight, price and power consumption of LCDs have seen them make large inroads into the former plasma market. Sony now only sell a very limited range of Plasma screens and appear set to quit this market altogether.

In-plane switching is an LCD technology which aligns the liquid crystal cells in a horizontal direction. In this method, the electrical field is applied through each end of the crystal, but this requires the need for two transistors for each pixel instead of the one needed for a standard thin-film transistor (TFT) display. This results in blocking more transmission area requiring brighter backlights, which consume more power making this type of display undesirable for notebook computers. Vertical Alignment (VA) Color displays

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Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color. IPS (In-Plane Switching) was developed by Hitachi in 1996 to improve on the poor viewing angles and color reproduction of TN panels. These improvements came at a loss of response time, which was initially on the order of 50ms. IPS panels were also extremely expensive.

With prices starting around US$2,000 and going all the way up past US$20,000 (as of 2004), these sets did not sell as quickly as older technologies like CRT. But as prices fall and technology advances, they have started to seriously compete against the CRT sets. Some 42" sets fell below $1,500 at major retailers like Best Buy and Costco during the 2005 Christmas season, and many of the retailers reported that plasma TVs were among the hottest selling items for that season. Display industry During the 1970s and early 1980s, LCD technology was not yet mature. However, during the early 80's timeframe, a tabletop video game called Popeye was made with a color LCD, a device with technology ahead of it's time. Technologies used for portable devices made prior to the 1990s to use color graphics include tabletop video games that use Vacuum fluorescent displays and also, before modern laptop computers that used color graphics, the so-called luggable computer, Commodore SX-64 used color graphics on a mini-CRT. The Commodore SX-64 was however bulky hence the aforementioned term luggable. LCD technology still has a few drawbacks in comparison to some other display technologies: A diagram of the Pixel layout Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color.

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