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Active matrix technologies Color displays A computer display, monitor or screen is a computer peripheral device capable of showing characters and/or still or moving images generated by a computer and processed by a graphics card. Monitors generally conform to one or more display standards. Sometimes the name "display" suits better than the word "monitor", as the latter term can also ambiguously refer to a "machine-level debugger" or to a "thread synchronization mechanism". Some people also refer to computer displays as "heads", especially when talking about multiple displays connected to a single physical computer. Once an essential component of a computer terminal, computer displays have long since become standardized peripherals in their own right. Due to the immense cost of building TFT factories, the number of major OEM panel vendors probably does not exceed four or five. Several of the most well-known are Samsung, LG.Philips LCD and AU Optronics. * Many users of older (around pre-2000) LCD monitors get migraines and other severe eyestrain problems from the flicker nature of the fluorescent backlights. If you experience eyestrain issues with LCDs, consider these possibilities: using a small resolution for reading text, on a >=15 inch LCD, glare from another light, brightness is set too low or high, defective backlight, LCD monitor is too close, or too far away, Not using WindowsXP Cleartype (generally helps improve font visibility, but can cause some problems in some cases). Zero-power displays

History 1904: Otto Lehmann publishes his major work "Liquid Crystals" 1936: The Marconi Wireless Telegraph company patents the first practical application of the technology, "The Liquid Crystal Light valve". * Thin-film transistors and color filters Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color.

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LCDs with a small number of segments, such as those used in digital watches and pocket calculators, have a single electrical contact for each segment. An external dedicated circuit supplies an electric charge to control each segment. This display structure is unwieldy for more than a few display elements. In-plane switching is an LCD technology which aligns the liquid crystal cells in a horizontal direction. In this method, the electrical field is applied through each end of the crystal, but this requires the need for two transistors for each pixel instead of the one needed for a standard thin-film transistor (TFT) display. This results in blocking more transmission area requiring brighter backlights, which consume more power making this type of display undesirable for notebook computers. LCD technology still has a few drawbacks in comparison to some other display technologies: Plasma displays are bright (1000 lx or higher for the module), have a wide color gamut, and can be produced in fairly large sizes, up to 260 cm (102 inches) diagonally. They have a very high "dark-room" contrast, creating the "perfect black" desirable for watching movies. The display panel is only 6 cm (2 1/2 inches) thick, while the total thickness, including electronics, is less than 10 cm (4 inches). Plasma displays use as much power per square meter as a CRT or an AMLCD television; in 2004 the cost has come down to US$1900 or less for the popular 42 inch (107 cm) diagonal size, making it very attractive for home-theatre use. Real life measurements of plasma power consumption find it to be much less than that normally quoted by manufacturers. Nominal measuments indicate 150 Watts for a 50" screen. The lifetime of the latest generation of PDPs is estimated at 60,000 hours to half life when displaying video. Half life is the point where the picture has degraded to half of its original brightness, which is considered the end of the functional life of the display. So if you use it at an average of 2-1/2 hours a day, the PDP will last approximately 65 years.

1904: Otto Lehmann publishes his major work "Liquid Crystals" MVA 1904: Otto Lehmann publishes his major work "Liquid Crystals" Display industry

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