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A computer display, monitor or screen is a computer peripheral device capable of showing characters and/or still or moving images generated by a computer and processed by a graphics card. Monitors generally conform to one or more display standards. Sometimes the name "display" suits better than the word "monitor", as the latter term can also ambiguously refer to a "machine-level debugger" or to a "thread synchronization mechanism". Some people also refer to computer displays as "heads", especially when talking about multiple displays connected to a single physical computer. Once an essential component of a computer terminal, computer displays have long since become standardized peripherals in their own right. Display industry A general purpose alphanumeric LCD, with two lines of 16 characters.
Transmissive and reflective displays Before applying an electrical charge, the liquid crystal molecules are in a relaxed state. Charges on the molecules cause these molecules to align themselves in a helical structure, or twist (the "crystal"). In some LCDs, the electrode may have a chemical surface that seeds the crystal, so it crystallizes at the needed angle. Light passing through one filter is rotated as it passes through the liquid crystal, allowing it to pass through the second polarized filter. A small amount of light is absorbed by the polarizing filters, but otherwise the entire assembly is transparent. A diagram of the Pixel layout Vertical Alignment (VA) 1936: The Marconi Wireless Telegraph company patents the first practical application of the technology, "The Liquid Crystal Light valve".
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In-Plane Switching (IPS) Techniques for color graphics Months after the release of the Nintendo Game Boy which had crude monochrome graphics on an LCD without backlight, Atari and Epyx released the Atari Lynx, which was the first handheld game console with interchangeable cartridges to have a backlit color LCD. Subsequent to the Lynx's release, the Sega Game Gear which also had a backlit color LCD was released. However, the Atari Lynx didn't have familiar titles like the Game Gear, and advertisements for the Game Gear claimed "Nintendo dosen't do what Sega does" hence the color graphics on the Game Gear. People however thought that those ads were offensive even though the Game Boy had crude monochrome graphics. Game consoles with color LCDs would not have critical success until the rise of the Gameboy Color.
In-plane switching is an LCD technology which aligns the liquid crystal cells in a horizontal direction. In this method, the electrical field is applied through each end of the crystal, but this requires the need for two transistors for each pixel instead of the one needed for a standard thin-film transistor (TFT) display. This results in blocking more transmission area requiring brighter backlights, which consume more power making this type of display undesirable for notebook computers. A Color LCD is a descendant of the primative monochrome LCD. This kind of LCD can emulate almost any real-life image compared to a monochrome LCD. To ionize the gas in a color panel, the plasma display's computer charges the electrodes that intersect at that cell thousands of times in a small fraction of a second, charging each cell in turn. When the intersecting electrodes are charged (with a voltage difference between them), an electric current flows through the gas in the cell. The current creates a rapid flow of charged particles, which stimulates the gas atoms to release ultraviolet photons. Competing displays include the Cathode ray tube, OLED, AMLCD, DLP, SED-tv and field emission flat panel displays. The main advantage of plasma display technology is that a very wide screen can be produced using extremely thin materials. Since each pixel is lit individually, the image is very bright and looks good from almost every angle. Because many plasma displays still have a lower resolution the image quality is often not quite up to the standards of good LCD displays or cathode ray tube sets, but it certainly meets most people's expectations. Also, most cheaper consumer displays appear to have an insufficient color depth - a moving dithering pattern may be easily noticible for a discerning viewer over flat areas or smooth gradients; expensive high-res panels are much better at managing the problem. Small monochrome displays such as those found in personal organizers, or older laptop screens have a passive-matrix structure employing supertwist nematic (STN) or double-layer STN (DSTN) technology (DSTN corrects a color-shifting problem with STN). Each row or column of the display has a single electrical circuit. The pixels are addressed one at a time by row and column addresses. This type of display is called a passive matrix because the pixel must retain its state between refreshes without the benefit of a steady electrical charge. As the number of pixels (and, correspondingly, columns and rows) increases, this type of display becomes increasingly less feasible. Very slow response times and poor contrast are typical of passive-matrix LCDs. Many LCDs are driven to darkness by an alternating current, which disrupts the twisting effect, and become faint or transparent when no current is applied.